9

9 - also had cool art but lagged a bit when jumping - no end ?

I like the character art, although there does not seem to be much other than getting to the fence on the right.


Night at the Carny, I give perks for the designs on the game but there were a lot of bugs in it too. If you jump more than 3 times, the player will begin to go straight ahead to the right without clicking any buttons. The corn dogs were a good idea for health. 



Game 9 had nice gameplay and the art was amazing. It was confusing on how to finish the game. There was a bug where when you failed the ball throwing game that it would reset the enemies and you can’t play it again. The game could be improved by adding an obvious goal and fixing the bugs.




The game focused more on art and the little minigame rather than the actual game. So naturally, the art is great, animations are good, the little feature of putting your gun away and pulling it out is cool, but it lacks enough content to provide for a 2 minute minimum game.



The game is simple, fun and easy to play. The artwork is very good.




kind of confusing on what is happening, good sprites, nice minigame



Good game (just don't have the enemies respawn when playing the minigame)


Really cool concept that worked out well, no bug just really want more polish to it.






It's just a hold right and shoot kind of game but the game is nice.





 Art for this game is super sick. The start screen is wonderfully illustrated and perfectly captures the atmosphere of the game while giving a peak of what to expect. Sprites are very artistic. Although, could be improved by making the enemies drawn towards the player instead of staying static, to make the enemies more of an immediate threat.



The visuals and the music are really cool! The art style reminds me of Bratz dolls. Though I think I might have glitched the game because I can’t play the minigame.











The clown design is amazing, and I really like the character. There is a problem with the gun, if you face the left side when holding the gun, the gun is far away from the character.