13
13 - unfinished
The game feels very empty, especially if you just spam z to shoot all of the enemies. The brain thing that the clown dropped looked interesting though.
I like how the game uses titles for its background and foreground in the code but I don’t fully understand the plot of the game. I’m confused about what the player is doing and how he got the cape and gun.
The atmosphere was really well set, with large and scary tents and areas. Turned a bit into a walking simulator.
Game 13 has good art and background along with gameplay. It was confusing how to shoot. I couldn’t figure out the key for it. There weren’t any bugs as far as I noticed. It could be improved by adding controls though.
Walking part is kinda boring. Z to fire is confusing. Game feels like a walking simulator.
I like the environment that the artist uses for the game. I was sort of confused on how I got a gun after talking to the kid. Along with how to shoot.
Art is cool, lack of sounds is a little unsettling though. Game didn’t really have anything to offer, and I feel like more time was spent on art than actual programming.
This is because this was a boring game, but the art was entertaining, and the mechanics were lackluster.
The game is easy to play and the controls aren't hard to learn.
It’s really scary, it’s a cool oppressive atmosphere. Gameplay could use some work though, I don’t like the slow pace and I wish there was more.
The art is very nice but gameplay is lacking heavily. No instructions on how to shoot or interact with things.
can’t shoot/no ammo, couldn’t get past the first enemy without ammo
The graphics look cool, but it’s definitely bugging. I couldn’t shoot my gun(?) and just died to the clown.
Make it so that the enemies can't kill you when they're dying.
I was just walking, If there wawa something else then it would have been funner but it was alright no bugs.
I love the ideas and the graphics, confusing gameplay. I had to figure out the controls on my own, I wish it had directions, controls, and how to play or the goal. The background graphics are super unique and I absolutely love him,awesome! I can’t tell what the story is and I can't proceed past 2 boxes. You have to walk for a very long time as well so it feels like forever and my hands start to cramp.
A Night at the Carny - liked the art direction/detail - didn’t like the lack of direction
Another walk and shoot, I can tell there was the start of something good but I think they tripped in the last part of it.
Some control manuals could have been used and sound effects.
Very nice art but there is nothing to do, it is just walk right and shoot no mixup.
This one feels kinda dull, it feels pretty stiff in the movement and it really doesn’t have a clear end. I reached the hallway part and made it all to the end but there really wasn’t anything there besides some boxes.
Backgrounds are really detailed and well illustrated. But, shooting mechanic does not work.
The visuals are really impressive. Though after a bit of button jamming I couldn’t figure out how I was supposed to attack the clown. So unfortunately I didn’t get far.
The artwork of this game is really cool and scary. The thing that had me confused was that I didn’t know which key to press inorder to shoot the gun.
Pretty good, but why am I playing FNAF
At first it was a fun game, but as I progressed through the map, it became harder to navigate. Also, they should probably tell the player that to shoot you need to press the Z key, not the mouse. Took me a while to find it, but in all, the player should not be finding it.
The game has well-made art, but it’s very confusing and takes too long to go through unnecessary scenes. There is a lot of walking, and blank/empty edges which teleport you to the next scene. There is no explanation on how to use the items you spawn in with in certain scenes. I did not encounter any bugs. The game has potential, but it could do with more “story.”
The game is good for what it is, the art style is good. You can also shoot but don’t use the mouse which is fine. My biggest complaint is the character is way too slow in this kind of level design.
Visually, it looks great, but there isn’t much to the game. Also, I had trouble finding the button that is to shoot.
The game can be improved by adding a clearlier guide to what should be done.