11/20

Start off the day with a warm-up


What are you most looking forward to doing when you ared off next week. Are you going anywehere interesting or incredibly boring? Who are you going to see? What are you going to do? Talk about it.

Half page minimum

My Thanksgiving Break is going to be busy but not in a cool way, most of the time it isn't but that is being an adult I suppose. My oldest son has a soccer showcase in Davis, CA on Saturday and Sunday so I will be in the freezing cold, not getting enough sleep and in traffic during the weekend. Monday will be a delightful day that includes getting th oil changed and tires rotated on our car. I will be working on my side hustle on Tuesday, we are going to Spain over Spring Break which is going to be expensive so I am trying to make some extra cash in order to pay for the trip. Wednesday will be a travel day going to my in-laws house for Thanksgiving. Although I love my in-laws very much, it is always pretty boring, we end up watching old black and white movies with stories that don't really interest me. The best part about the trip will be going to bed early and actually getting some restful sleep. We will return home on Saturday and then I have to spend Sunday hanging holiday lights on our house so hopefully you don't see me on monday with a cast or a noticable limp from falling off the ladder.


IF YOU ARE LOST OR BEHIND, NOW IS THE TIME TO GET CAUGHT UP. NOBODY SHOULD BE WALKING AROUND, SOCIALIZING, OR PLAYING ON YOUR PHONE, IT IS TIME TO COOK. 

1984 Showcase Game

Project Due Dates

Game Delivered by the end of class - Dec 11th

Design Doc - Dec 13

Presentation - Dec 13


What are you learning?

Game Development

Why is it important?

This is your showcase project, this is where you are to create a game that is ready to be published and distributed

How do you show that you understand? What is the assignment?


Your showcase project is broken up into three parts


Plan

Put together a "Pitch" document explaining the game you are going to create.

Include the members of your team, an explanation of your game, what each team member is doing, the characters you are going to create, a timeline to completions with info on what each team member will be doing each week.

I will be doing weekly progress checks based on these weekly timelines.

Worth 5 Points - Due 10/25


GDevelop for Teams

https://wiki.gdevelop.io/gdevelop5/tutorials/how-to-use-gdevelop-as-a-team/

https://youtu.be/E1ZUfszt91k

Github is located in the class share


Game


I. Game must have three levels

1.     Level 1- 2 Points

2.     Level 2 - 2 Points

3.     Level 3 - 2 Points

Each level needs approximately 5 – 8 minutes of gameplay (Minimum 5 minutes each level)


II. Start Screen - 1 Points


III.  Animated Movement (left, right, jump, fall, climb, idle, fight, etc. - 1 Points


IV. Layers and camera movement (parralax) - 1 Points


V. Respawn- 1 Points

 

VI. One animated boss for each level - 3 Points

 

VII. Art


VIII. Life System - 1 Points


IX. Sound - 3 Points


X. Victory Screen - 3 Points


XI. Story Telling/Story Development in the game by NPCs or Cut Scenes - 5 Points


Total 35 Points


Presentation

You will need to present your project for showcase and judged on the following criteria


Content Knowledge and Organization 

Presentation is exceptional.  Presenter presents information in a logical and interesting sequence.  Presenter has a strong understanding of subject matter.  Audience members can effortlessly understand important concepts presented.  Presenter answers all questions with impressive explanations. 


Presentation Skills 

Eye contact is held, with minimal return to notes or slides.  Presenter uses a clear voice, and pronunciation of terms is accurate.  Audience members can hear presenter with ease.  Presenter is confident and comfortable.  He/She makes necessary movements during the presentation, and hands are never in pockets.  Presenter is professionally dressed. 


Participation and Teamwork

Every team member actively participates in a well organized presentation.  Transitions are brief and smooth between topics and speakers. 


PowerPoint and/ or other Visual Aids 

Graphics explain and reinforce presentation.  The slides are without mechanical error.  Text is easy to read and compliments slide background.  Information on slides is clear and relevant.  Information adds to presentation to help clarify verbal points. 


We are going to create AI Generated Art with Firefly

We will size it and modify it in Photoshop

Package your game for publication


Open Gdevelop

Create New Empty Project

Desktop Full HD 1920 x 1080

Add new object BUT this time from the asset store

Search for Cat

Select Pet Cats

Add these assets to my scene

Create a tiled sprite for the floor

Give it the platform behavior so the cat can move

Give your cat the Platform Character Behavior

Add the floor and cat

Add a few cats for fun

Go to 

https://firefly.adobe.com/

Login with your CART Account

You are going to create some art for the this CAT game. 

make sure fast mode is off

Select Landscape Ratio

Select Art

Put in a prompt about cats

Generate some images and download one (it doesn't matter which one)

Launch Photoshop

Create a new file

Remember when we created our game at 1920px x 1080px?


Create this size

Now we will place the AI Art that we created in out photoshop project

File

Place Embedded

Grab the corners of your Cat Art and make it fit in the space 

Click Window


Make sure your character and layers are selected

Use the character panel and the Text Tool to name the game then make it fit

In your layers panel

Double Click the text that you just created

Explore the layer styles to make the text to your liking 

Export your file

Click File  > Export > Export As


Export your file as a JPG

Save it somewhere you will remember

Go back to Gdevelop

Select your game settings

Icons and thumbnail

Choose a file

Select your thumbnail

Next we will resize the art for windows 512x512

Go back to Photoshop

Click Image

Canvas Size

Change the canvas size to 512 x 512 (pixels)

With the Cat Layer selected

Click Edit > Transform > Scale

Scale the cat so that it fits in the frame 

With the text selected, do the same thing 

Export the file just like you did with the large version

File > Export > Export As > jpg

Once your file is saved, go back to gdevelop

click settings > icons and thumbnails

Add the image you just exported

Click on Properties

Add info on your game

Now we are ready to publish your game

Click Share

If you choose gd.games, you can make it like and available for other people to play without the link

If you choose desktop, you will create a portable version that you can take with you

On desktop, select one-click packaging