11/20
Start off the day with a warm-up
What are you most looking forward to doing when you ared off next week. Are you going anywehere interesting or incredibly boring? Who are you going to see? What are you going to do? Talk about it.
Half page minimum
My Thanksgiving Break is going to be busy but not in a cool way, most of the time it isn't but that is being an adult I suppose. My oldest son has a soccer showcase in Davis, CA on Saturday and Sunday so I will be in the freezing cold, not getting enough sleep and in traffic during the weekend. Monday will be a delightful day that includes getting th oil changed and tires rotated on our car. I will be working on my side hustle on Tuesday, we are going to Spain over Spring Break which is going to be expensive so I am trying to make some extra cash in order to pay for the trip. Wednesday will be a travel day going to my in-laws house for Thanksgiving. Although I love my in-laws very much, it is always pretty boring, we end up watching old black and white movies with stories that don't really interest me. The best part about the trip will be going to bed early and actually getting some restful sleep. We will return home on Saturday and then I have to spend Sunday hanging holiday lights on our house so hopefully you don't see me on monday with a cast or a noticable limp from falling off the ladder.
IF YOU ARE LOST OR BEHIND, NOW IS THE TIME TO GET CAUGHT UP. NOBODY SHOULD BE WALKING AROUND, SOCIALIZING, OR PLAYING ON YOUR PHONE, IT IS TIME TO COOK.
1984 Showcase Game
Project Due Dates
Game Delivered by the end of class - Dec 11th
Design Doc - Dec 13
Presentation - Dec 13
What are you learning?
Game Development
Why is it important?
This is your showcase project, this is where you are to create a game that is ready to be published and distributed
How do you show that you understand? What is the assignment?
Your showcase project is broken up into three parts
Plan
Game
Presentation
Plan
Put together a "Pitch" document explaining the game you are going to create.
Include the members of your team, an explanation of your game, what each team member is doing, the characters you are going to create, a timeline to completions with info on what each team member will be doing each week.
I will be doing weekly progress checks based on these weekly timelines.
Worth 5 Points - Due 10/25
GDevelop for Teams
https://wiki.gdevelop.io/gdevelop5/tutorials/how-to-use-gdevelop-as-a-team/
Github is located in the class share
Game
I. Game must have three levels
1. Level 1- 2 Points
2. Level 2 - 2 Points
3. Level 3 - 2 Points
Each level needs approximately 5 – 8 minutes of gameplay (Minimum 5 minutes each level)
II. Start Screen - 1 Points
Start Screen must have directions and art
III. Animated Movement (left, right, jump, fall, climb, idle, fight, etc. - 1 Points
IV. Layers and camera movement (parralax) - 1 Points
V. Respawn- 1 Points
VI. One animated boss for each level - 3 Points
VII. Art
All art must be original works created by your team (No Clipart, Kenney, Opengame, etc.)
Ten Different Animated NPCs with movement. - 10 Points
VIII. Life System - 1 Points
IX. Sound - 3 Points
X. Victory Screen - 3 Points
XI. Story Telling/Story Development in the game by NPCs or Cut Scenes - 5 Points
Total 35 Points
Presentation
You will need to present your project for showcase and judged on the following criteria
Content Knowledge and Organization
Presentation is exceptional. Presenter presents information in a logical and interesting sequence. Presenter has a strong understanding of subject matter. Audience members can effortlessly understand important concepts presented. Presenter answers all questions with impressive explanations.
Presentation Skills
Eye contact is held, with minimal return to notes or slides. Presenter uses a clear voice, and pronunciation of terms is accurate. Audience members can hear presenter with ease. Presenter is confident and comfortable. He/She makes necessary movements during the presentation, and hands are never in pockets. Presenter is professionally dressed.
Participation and Teamwork
Every team member actively participates in a well organized presentation. Transitions are brief and smooth between topics and speakers.
PowerPoint and/ or other Visual Aids
Graphics explain and reinforce presentation. The slides are without mechanical error. Text is easy to read and compliments slide background. Information on slides is clear and relevant. Information adds to presentation to help clarify verbal points.
We are going to create AI Generated Art with Firefly
We will size it and modify it in Photoshop
Package your game for publication
Open Gdevelop
Create New Empty Project
Desktop Full HD 1920 x 1080
Add new object BUT this time from the asset store
Search for Cat
Select Pet Cats
Add these assets to my scene
Create a tiled sprite for the floor
Give it the platform behavior so the cat can move
Give your cat the Platform Character Behavior
Add the floor and cat
Add a few cats for fun
Go to
Login with your CART Account
You are going to create some art for the this CAT game.
make sure fast mode is off
Select Landscape Ratio
Select Art
Put in a prompt about cats
Generate some images and download one (it doesn't matter which one)
Launch Photoshop
Create a new file
Remember when we created our game at 1920px x 1080px?
Create this size
Now we will place the AI Art that we created in out photoshop project
File
Place Embedded
Grab the corners of your Cat Art and make it fit in the space
Click Window
Make sure your character and layers are selected
Use the character panel and the Text Tool to name the game then make it fit
In your layers panel
Double Click the text that you just created
Explore the layer styles to make the text to your liking
Export your file
Click File > Export > Export As
Export your file as a JPG
Save it somewhere you will remember
Go back to Gdevelop
Select your game settings
Icons and thumbnail
Choose a file
Select your thumbnail
Next we will resize the art for windows 512x512
Go back to Photoshop
Click Image
Canvas Size
Change the canvas size to 512 x 512 (pixels)
With the Cat Layer selected
Click Edit > Transform > Scale
Scale the cat so that it fits in the frame
With the text selected, do the same thing
Export the file just like you did with the large version
File > Export > Export As > jpg
Once your file is saved, go back to gdevelop
click settings > icons and thumbnails
Add the image you just exported
Click on Properties
Add info on your game
Now we are ready to publish your game
Click Share
If you choose gd.games, you can make it like and available for other people to play without the link
If you choose desktop, you will create a portable version that you can take with you
On desktop, select one-click packaging