1/29


Start with the warm up

WELL WELL WELL... it looks like some of you have been busy!

Check out this game created by a current CART Student (not telling who) and send in a review. 

This game reminds me of the Nintendo DS game called "Work Time Fun" or Warioware

https://gd.games/brujcartguy/brujware-inc-




Let's see how far you can get modelling the inside of CART.



What are you learning?

Modelling

Why is it important?

The faster you can effectively use the tools, the more valuable you will be to an employer

How do you show that you understand? What is the assignment?

We will finish Kong then go to rotoscoping


Add > Mesh > Plane

Material Properties

Add new Image Texture

Add the Xwing

Open the image and select material view

Select UV Editing (make sure you are also in Material Preview so you can see the Xwing on the plane)


Select the entire box on the left

Scale the selection down and move it until it covers the entire top view

Switch back to object mode

Zoom in and move the plane so that the X Axis  cuts eight through the center of the Xwing top view

With the plane selected, Hold Shift + D to duplicate

Press Enter to drop the object

You should now have two planes in your collection

We want to rotate the duplicate plane by pressing 

R for rotate 

then 

X for X axis

then

90 for 90 Degrees 

and press enter

Zoom out and you can see the rotated plane

Switch back to edit mode

Use the scale and move/grab tool to match it us as close as you can

If your two planes are not matching up, go back to object mode and move the planes so that they are as close to the middle of the X axis as possible

Go to the modeling workspace and make sure you are in material preview so you can see the art

Deselect all objects 

Add a cube (mesh)

Scale and move the cube so that the top left edge is at the start of the windshield

Switch back to Edit Mode, click on Face Select Mode and select the right face of the cube

Instead of Extruding, will will press G for grab and the X for X Axis

This will pull out the face along the X Axis only 

Pull the face out until you get to the large turn in the windshield

Go to the other side of your Xwing

Select the outermost face

Press G for Grab

Press Y for Y Axis

Bring it in until you can barely see it

We are doing this because we want to mirror it later

Now we will extrude the face to the nosecone

Select the face

Press E for extrude

Press X for the X axis

Pull it out

Move to the right face of the cube and extrudeto the end of the windshield

Extrude again al the way to the back

Switch from Face Select to Edge Select and select the left edge

Press G for Grab

Press Y for Y axis

Pull the edge in so it follows the line of the XWing

Do this for all the outside edges so that it follows the Xwing Art as close as possible

Do the same thing for the Top/Y Edges

Go to the underside of your Xwing

Do the same for the bottom on all the axisis... make it look nice

Now let's make an engine

In object mode (make sure nothing is selected

Add>Mesh>Cylinder

R for Rotate

Y for Y Axis

90 for 90 Degrees

Scale and move over to the engine

Switch to edit mode

Face select mode

Select the back face of the engine

G

X

Pull out until you get the the back of the engine

Repeat the steps for the front of the engine

THIS PART CAN MESS YOU UP!!!

Select the front face of the Engine

Press E for Extrude (No not extrude)

Press Enter

Press S for Scale

Scale the extrusion to the start of the next engine piece

Press E for Extrude

Extrude out

E

Enter

Extrude out

Continue until you can modeled the engine

*** MAKE SURE YOU DON'T Press E and Enter then forget and do it a second time. This will add two extrusions and possibly mess up the geometry***

make sure you are in object move 

Add a cube

Move, scale over the wing

Go to Edit Mode

Face Select

G

Y

Pull out until you get to the weapon

Edit Mode

Edge Select

G

X

Add a cylinder and model the laser canon just like you did with the engine

In Object Mode

Select the body of the xwing

click the modifier >generate> Mirror

Mirror on the Y Axis and you should have a full body now

Select the Engine

Notice that orange dot in the middle?

This is the origin of the object so the if we mirror it now, it will not be on the other side

We need to set the origin in the middle of the project... luckily for us, that is where the 3D cursor is already set

Click Object > Set Origin > Origin to 3D Cursor

Notice the little dot is nowin the 3D cursor

Now add the mirror modifier on the Y axis and the engine should be on the other side as well

Repeat the stepts with the wing and cannon

Hide the planes in your collection

In object mode

Select the cannon, wing and engine by holding shift + click

then hold shift + D to duplicate then press enter 

R to rotate

X for X axis

15 for 15 degrees

Enter

Select the unrotated cannon, wing and engine

R to rotate

X for X axis

-15 for -15 degrees

Enter

Go to the UV Editing Workspace

Press the Z in the gizmo so you are at the top view

Make sure you are in Edit Mode

Select the pieces we are going to map on (just like the dice)

Press U for Project from View

In Object Mode

Click on Material Properties (red nuclear looking button)

Select Materials

Add a new Material

New

Base Color Dot

Image Texture

Open

Open your xwing image

Go to edit mode

Move, scale, rotate, etc until you have the texture how you like it

Do the same with the Engine (don't forget project from view)

When you add the UV Texture, you will not see the mirrored one because it is Under the wing

Back to Object Mode

Select the wing

Edit Mode

Select the face

Repeat Steps

Repeat steps for the entire ship is done