10/8
Start off the day with the warm-up
Unreal Engine 6 will be a 'metaverse'
Summarize and add your opinion
What are you learning?
GDevelop - Start and End the game
Why is it important? What is the assignment?
Create a start and end to the pumpkin game
How will you show you understand? What is the assignment?
We are about to start our Showcase Projects, this is the last GDEV project before then so it's time to show us what you can do
You are to create a game called "Night at the Carny"
How you interpret this is totally up to your imagination and talent.
Your game must have a playable character, enemies, and some sort of working shooting mechanic.
Your game must have a way to complete the game and show an end screen.
This MUST be an original game and NOT just swapping out the characters of your old game. It's time to do something new!
Due 10/18/24
Teams of two
Scoring
All original character art and animation - 2 Points
Ability to fire projectiles - 2 Points
Life System - 1 Point
Respawn - 1 Point
Damage to enemies - 1 Point
Parallax - 1 Point
Playable for at least two minutes for the novice player - 1 Point
End Screen/game restart - 1 Point
Functional Game - 1 Point
Carny Theme - 1 Point
TOTAL 10 Points with two points possible extra credit
This is due 10/18/24 END OF CLASS!
You will turn it in by creating a video of you playing the game while you explain how you earned all of your points in the projects.
We will create a start and finish to the pumpkin game then you will create one for your CARTKour Game
Open your project manager
Add a new scene
call it DeathStart
Add a new ObjectText Sprite
Text Object
Name the object Death
Size 60
Color Red
Bold
Center
TEXT:
You are dead
Press any key to continue
Apply
Add it to your scene
What you are going to do now is set the game to switch from your game to the death scene when your healt goes to zero
Open your events
Add new event
Place it in your health
The in then statements we want
If the hero's health variable is less than zero then change the scene to the death scene
Now change the scene
Stitch to your DeathStart Events
If/then
If any key is pressed then change the scene to untitled scene
If you want to create a Start Scene, it is the same process, just move the start scene to the top of your scenes list
ADD WASD
Open Project Manager
Add new external event
name it Controls
Add new event
Select Untitled scene
Add event
Key Pressed
W Key
Action
Simulate Up Key Press
object = Hero
***Make sure you select the one with platform behavior***
Do the same for all the keys
have not connected it to our scene so we need to add it to the game
Link external events
Open your BadGuy object and create another animation called DeadGuy
Now we want to create a new event that happens when the BadGuy is out of life points
Create a new event
Condition
BadGuy is dead
Action
Change the animation of Bad Guy to Dead Guy
Wait 1 second so the animation can finish
Delete BadGuy