8/21
TempIGD
Student1
Start off the day with the warm-up
Okay it's time to start learning names
Today we are going to make name tents
Grab some card stock, fold it in half (either way Vert or Horiz) and write your name so that we can read it.
Next, I want you to research animals and imagine you are somewhere in the world when suddenly you are attacked by an animal.
This is not just any animal, this is an animal that is just as tough as you BUT you have the slightest upper hand and when this animal attacks, you will defeat them in combat.
So you are to tell me what animal you believe would be your best match, why you feel it would be a good match,some information about this animal and where in the world this epic battle would go down.
You will introduce yourself to the class and tell us about your animal.
The animal must be a real animal that is not extinct.
What are you learning?
The principals of animation
Why is it important?
You will be using these principals to improve your animations.
How do you show that you understand? What is the assignment?
Create a simple animation in Piskel for each of the 12 principals
Squash and stretch
Anticipation
Staging
Straight Ahead & Pose to Pose
Follow Through & Overlapping Action
Slow in & Slow Out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
Piskel Terms
Sprite - A sprite is an image/graphic that is part of the game. It can be a character, weapon, tree, whatever.
Animated Sprite - A sprite that moves
Pen Tool - Tool used for drawing or creating a path
Paint bucket Tool - Completely covers a selected area
Eraser Tool - a brush that removes color/pixels
Rectangle Tool - Used to draw shapes and paths
Move Tool - Positioning content
Rectangle Selection Tool - Selecting an area or object
Lighten/Darken - Changes the color of the area selected
Color Picker - Selects a color that is already in use
Vertical Mirror Pen - Like the pen tool but also creates the opposite drawing on the other side of the axis
Twisty Bucket Tool - changes all the pixels to the same color
Stroke Tool - Draws Straight Lines
Circle Tool - Used to draw shapes and paths
Shape Selection - Moving Selections to a different area
Lasso Selection - Freehand tool to select and move
Dithering - Improved the quality of images that have a limited colors/pattern. An example of this would be turning a photograph into an old school 8 bit nintendo art.
Layers - Different transparent “sheets” stacked on top of each other that may have different pieces of art or color
Flip Horizontally - Reflects the image to show the opposite
Counter Clockwise rotation - Turns an image in a circular motion going left
Clone - makes an exact copy of your layer
Align image to center - moves image to the middle of your work area
FPS - Frames Per second
Palettes - Color combinations
Pen Size - Size of pixels filled with a click
Crop - Removes unwanted area outside of a selection
Sprite Sheet – An image with smaller images usually in a grid that is used to create animation
Gradient – When one color gradually changes into another
Color Banding/Posterization – Opposite of a smooth gradient, often happens as a result of limited color pallet
Light Source – Direction your light is coming from