10/22
First Hour
Warm-up
Carny Video
2nd and Third
Indeed
Start off the day with the warm-up
Today we talk about jobs
What is your dream job? What would you be doing? Do you have a company in mind? What is it about this particular company that makes you want to work for them? What part of the world would it be in? How would you learn the skills to do that job? Details please!
Half Page
AM
1 https://gd.games/qbutcart/night-carny
2 https://gd.games/podunk/clowningaround-cu
3 https://gd.games/maludion/perpetual-clown
4 https://gd.games/instant-builds/374896e9-1872-405b-8586-4a6876647d0f
5 https://gd.games/games/b3fe0635-1c4b-4ddc-8547-6efc1687cc84
6 https://gd.games/jettcart/night-at-the-carny
7 https://gd.games/lefishe69/night-at-the-carny
8 https://gd.games/jackfranks24/feast-at-the-carny
9 https://gd.games/devinl/night-at-the-carny
10 https://gd.games/games/150ff626-181a-44d1-a219-1569f5ffa726
PM
11 https://gd.games/aaylagarcia001/xaccc-
12 https://gd.games/blabby/night-at-the-carnival
13 https://gd.games/instant-builds/115fb4b8-4c9e-4a4e-a5a7-1560080663aa
14 https://gd.games/yappingbadger/carinval-fun
15 https://gd.games/instant-builds/ae7383d0-b960-4c59-88b9-239691b67c35
16 https://gd.games/wcigd/smiley-hook
17 https://gd.games/voro/carny-
18 https://gd.games/fraggleblap/carnygame
19 https://gd.games/joshdoesstuff/carneval
20 https://games.gdevelop-app.com/game-16d36049-f401-4cdf-a7a6-f9b66e9eecef/index.html
What are you learning?
OBS & Indeed
Why is it important? What is the assignment?
This is how you can screen record/stream
How will you show you understand? What is the assignment?
Create your video to complete the CARNY Project
Due 10/18/24
Teams of two
Scoring
All original character art and animation - 2 Points
Ability to fire projectiles - 2 Points
Life System - 1 Point
Respawn - 1 Point
Damage to enemies - 1 Point
Parallax - 1 Point
Playable for at least two minutes for the novice player - 1 Point
End Screen/game restart - 1 Point
Functional Game - 1 Point
Carny Theme - 1 Point
The last hour, you are do go to indeed.com or a similar
Find a job that is close to your dream job
Use ChatGPT to get the keywords for this position
Use those keywords to write a cover letter and resume.
You may use ChatGPT or similar to help you with the cover letter and resume
In your cover letter, mention that this is an assignment
Things you must turn in
1.Copy of Job Posting
2. Cover Letter
3. Resume
Melee Attack
Create a platform and give it the platform behavior
Add a new Object
Sprite
Name it Hero
Give it Platform Character Behavior
Name the first Hero Animation "Idle"
Create a second animation with your Hero swinging a sword
Name the animation Attack
Open your Attack Animation
Add a second colission mask for the sword.
DON'T GET ALL WILD WITH THE MASK! SIMPLE SQUARES!!!
Create an Enemy
Go to your events
Condition
Variable Value
Create out scene variable
Copy the condition into a new event and change the variable to 1
For your action if condition variable is 0, you want to set your Idle Animation to 0
Change the animation on variable 1 to attack
We want to start the game off with the attack variable set to 0
In the event At the beginning of the scene, delete the action and add change variable value
Attack
Set to
0
Set the Hero to flip
Now set the opposite for the right key
This part feels kind of tricky but whatever
Create a new event
What you want to happen is that after the melee attack animation plays once, it stops and changes the scene variable to 0
This is kind of like the blade we did earlier
The action will be to change the scene variable of attack to 0
Time to add ther attack
Create a new event
We want two conditions
First condition: Key Pressed Z
Second Condition: The current animation of the Hero is not set to the attack (we will be using inverse)
The reason is that if the animation is already set to the attack, you don't need to change the animation
The action you want is to change the scene variable to 1 (from Idle to Attack)
Add a condition Hero in collision with bad guy and trigger once
Now you need to create a sub event so that it's only going to delete when you are in the attacking animation
If you don't, it will always delete them whenever you are in collision
Now add the action selete bag guy in the sub event