10/22

First Hour

Warm-up

Carny Video

2nd and Third

Indeed


Start off the day with the warm-up

Today we talk about jobs

What is your dream job? What would you be doing? Do you have a company in mind? What is it about this particular company that makes you want to work for them? What part of the world would it be in? How would you learn the skills to do that job? Details please!

Half Page

AM

1 https://gd.games/qbutcart/night-carny

2 https://gd.games/podunk/clowningaround-cu

3 https://gd.games/maludion/perpetual-clown

4 https://gd.games/instant-builds/374896e9-1872-405b-8586-4a6876647d0f

5 https://gd.games/games/b3fe0635-1c4b-4ddc-8547-6efc1687cc84

6 https://gd.games/jettcart/night-at-the-carny

7 https://gd.games/lefishe69/night-at-the-carny

8 https://gd.games/jackfranks24/feast-at-the-carny

9 https://gd.games/devinl/night-at-the-carny

10 https://gd.games/games/150ff626-181a-44d1-a219-1569f5ffa726

PM


11 https://gd.games/aaylagarcia001/xaccc-

12 https://gd.games/blabby/night-at-the-carnival

13 https://gd.games/instant-builds/115fb4b8-4c9e-4a4e-a5a7-1560080663aa

14 https://gd.games/yappingbadger/carinval-fun

15 https://gd.games/instant-builds/ae7383d0-b960-4c59-88b9-239691b67c35

16 https://gd.games/wcigd/smiley-hook

17 https://gd.games/voro/carny-

18 https://gd.games/fraggleblap/carnygame

19 https://gd.games/joshdoesstuff/carneval 

20 https://games.gdevelop-app.com/game-16d36049-f401-4cdf-a7a6-f9b66e9eecef/index.html




What are you learning?

OBS & Indeed

Why is it important? What is the assignment?

This is how you can screen record/stream

How will you show you understand? What is the assignment?


Create your video to complete the CARNY Project


Due 10/18/24

Teams of two


Scoring

All original character art and animation - 2 Points

Ability to fire projectiles - 2 Points

Life System - 1 Point

Respawn - 1 Point

Damage to enemies - 1 Point

Parallax - 1 Point

Playable for at least two minutes for the novice player - 1 Point

End Screen/game restart - 1 Point

Functional Game - 1 Point

Carny Theme - 1 Point


The last hour, you are do go to indeed.com or a similar 


Find a job that is close to your dream job


Use ChatGPT to get the keywords for this position


Use those keywords to write a cover letter and resume.


You may use ChatGPT or similar to help you with the cover letter and resume


In your cover letter, mention that this is an assignment


Things you must turn in

1.Copy of Job Posting

2. Cover Letter

3. Resume

Melee Attack

Create a platform and give it the platform behavior

 Add a new Object

Sprite

Name it Hero

Give it Platform Character Behavior

Name the first Hero Animation "Idle"

Create a second animation with your Hero swinging a sword

Name the animation Attack

Open your Attack Animation

Add a second colission mask for the sword.


DON'T GET ALL WILD WITH THE MASK! SIMPLE SQUARES!!!

Create an Enemy

Go to your events

Condition

Variable Value

 Create out scene variable

Copy the condition into a new event and change the variable to 1

For your action if condition variable is 0, you want to set your Idle Animation to 0

Change the animation on variable 1 to attack

We want to start the game off with the attack variable set to 0

In the event At the beginning of the scene, delete the action and add change variable value

Attack

Set to

0

Set the Hero to flip

Now set the opposite for the right key

This part feels kind of tricky but whatever

Create a new event 

What you want to happen is that after the melee attack animation plays once, it stops and changes the scene variable to 0

This is kind of like the blade we did earlier

 The action will be to change the scene variable of attack to 0

Time to add ther attack

Create a new event

We want two conditions

First condition: Key Pressed Z

Second Condition: The current animation of the Hero is not set to the attack (we will be using inverse)

The reason is that if the animation is already set to the attack, you don't need to change the animation

The action you want is to change the scene variable to 1 (from Idle to Attack)

Add a condition Hero in collision with bad guy and trigger once

Now you need to create a sub event so that it's only going to delete when you are in the attacking animation

If you don't, it will always delete them whenever you are in collision

Now add the action selete bag guy in the sub event