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Blender Drama
Render Properties
Performance
High Quality Normals
Fix Subdivision Surface Crashing
Click Edit in Blender
Click Preferences
Open Subdivision under Viewport
Disable GPU Subdivision
Settings
Engine Scalability
Settings
Low
This Discord is NOT monitored by me, I have nothing to do with it. It is run by former IGD Students and it is a place you can ask questions and collaborate.
https://www.blender.org/download/lts/2-83/
Start with the warm up
How is blender going for you? To you love? Loathe? Are you feeling comfortable with the tools? Do you have a design in mind that you would love to work on? Talk about it
Worth 3 Points
What are you learning?
Modeling
Why is it important?
We will be using these tools to create
How do you show that you understand? What is the assignment?
CHALLENGE!
You are to use blender to create a Minecraft scene! Create the interior of a couse. Build a dresser? couch? creeper? Bed? Microwave? PS5? Toaster? Sink? Gym? Your choice!
Create an interior scene witha character and add color.
Worth three points
Armature
Make sure yiou are in modeling workspace
Add 8 loop cuts to all the arms and legs
This is where your bends will happen
Switch to OBJECT MODE
Select everything and join them all by pressing Control + J
Now we will add the Armature
Select Wireframe View
Next we will ADD Armature
The armature is sililar to the joints and bones
Switch from Object Mode to Edit Mode
Move your first piece to the center and scale it do that the top joint at the arm height
Select the top joint and press E to extrude the next pieceto the shoulder
Extrude that joint to the elbow and continue until all the bot is done
Once you have this done, switch back to object mode
Deselect all the armature
Select the object first
then select the armature by hitting control + shift
Press Control + P to make it a Parent
Set Parent to Automatic Weights
Deselect and select just the armature
Switch to Pose Mode
Press R to rotate and pose
Pull up your timeline
With your object selected, hover over it and press K (for Keyframe) at the first frame
Select Location, Rotation and Scale
Slide your scrubber to the 40th frame on your timeline/dopesheet
This is where we will be ending our location, rotation and scale
Move your cube to a different location (you can use the G Key to grab)
Shrink your cube to a different size (you can use the S Key to scale)
Rotate your cube (you can use the R Key to rotate)
Add another Keyframe at the 40th frame
Click Autokeyframing
Move your scrubber to 60
Repeat the process in a different L,R,S
Notice that it adds the keyframe for you
At the 40 mark, go to your keyframe
Hold the G Key
Move your keyframe to the 10th frame and move your keyframe on the 60th frame to 20
It completes the L,R,S in the time you set the keyframe to finish, making it faster
Scrub over to the 30th frame and add a keyframe without adding any L,R,S
This will stop all movement during this time
Slide your scrubber to the 60th frame on your timeline/dopesheet
This is where we will be ending our location, rotation and scale
Move your cube to a different location (you can use the G Key to grab)
Shrink your cube to a different size (you can use the S Key to scale)
Rotate your cube (you can use the R Key to rotate)
With Autokeyframe, one should be put in for you
Test it out
Click on the shading workspace
Click ADD>Texture>Checker Texture
Choose two colors for your pattern
Connect the color node to base color
Add a timeline into your workspace
Get between your two work areas (you will have a double arrow
Right Click and select Horizontal Split
Switch the editor to timeline
You will need to add a keyframe for your Texture
Hover over your texture node and press I to insert a Keyframe
You should have a Material in your Summary
Expand it and you should see Shader Nodetree with a keyframe
Add a keyframe by hovering over the texture node and pressing I key
Scrub over to frame 10
Change the color 1
test
repeat with frame 20, 30 and 40