8/20
TempIGD
Student1
Piskel Terms
Sprite - A sprite is an image/graphic that is part of the game. It can be a character, weapon, tree, whatever.
Animated Sprite - A sprite that moves
Pen Tool - Tool used for drawing or creating a path
Paint bucket Tool - Completely covers a selected area
Eraser Tool - a brush that removes color/pixels
Rectangle Tool - Used to draw shapes and paths
Move Tool - Positioning content
Rectangle Selection Tool - Selecting an area or object
Lighten/Darken - Changes the color of the area selected
Color Picker - Selects a color that is already in use
Vertical Mirror Pen - Like the pen tool but also creates the opposite drawing on the other side of the axis
Twisty Bucket Tool - changes all the pixels to the same color
Stroke Tool - Draws Straight Lines
Circle Tool - Used to draw shapes and paths
Shape Selection - Moving Selections to a different area
Lasso Selection - Freehand tool to select and move
Dithering - Improved the quality of images that have a limited colors/pattern. An example of this would be turning a photograph into an old school 8 bit nintendo art.
Layers - Different transparent “sheets” stacked on top of each other that may have different pieces of art or color
Flip Horizontally - Reflects the image to show the opposite
Counter Clockwise rotation - Turns an image in a circular motion going left
Clone - makes an exact copy of your layer
Align image to center - moves image to the middle of your work area
FPS - Frames Per second
Palettes - Color combinations
Pen Size - Size of pixels filled with a click
Crop - Removes unwanted area outside of a selection
Sprite Sheet – An image with smaller images usually in a grid that is used to create animation
Gradient – When one color gradually changes into another
Color Banding/Posterization – Opposite of a smooth gradient, often happens as a result of limited color pallet
Light Source – Direction your light is coming from