8/20

TempIGD

Student1


https://www.piskelapp.com/


Piskel Terms

Sprite - A sprite is an image/graphic that is part of the game. It can be a character, weapon, tree, whatever.

Animated Sprite - A sprite that moves

Pen Tool - Tool used for drawing or creating a path

Paint bucket Tool - Completely covers a selected area

Eraser Tool - a brush that removes color/pixels

Rectangle Tool - Used to draw shapes and paths

Move Tool - Positioning content

Rectangle Selection Tool - Selecting an area or object

Lighten/Darken - Changes the color of the area selected

Color Picker - Selects a color that is already in use

Vertical Mirror Pen - Like the pen tool but also creates the opposite drawing on the other side of the axis

Twisty Bucket Tool - changes all the pixels to the same color

Stroke Tool - Draws Straight Lines

Circle Tool - Used to draw shapes and paths

Shape Selection - Moving Selections to a different area

Lasso Selection - Freehand tool to select and move

Dithering - Improved the quality of images that have a limited colors/pattern. An example of this would be turning a photograph into an old school 8 bit nintendo art.

Layers - Different transparent “sheets” stacked on top of each other that may have different pieces of art or color

Flip Horizontally - Reflects the image to show the opposite

Counter Clockwise rotation - Turns an image in a circular motion going left

Clone - makes an exact copy of your layer

Align image to center - moves image to the middle of your work area

FPS - Frames Per second

Palettes - Color combinations

Pen Size - Size of pixels filled with a click

Crop - Removes unwanted area outside of a selection

Sprite Sheet – An image with smaller images usually in a grid that is used to create animation

Gradient – When one color gradually changes into another

Color Banding/Posterization – Opposite of a smooth gradient, often happens as a result of limited color pallet

Light Source – Direction your light is coming from