September 4

Start your day with a warm-up

Free write! What about any school appropriate topic you wish. Some ideas? What are you doing this holiday weekend? Where is your favorite place to shop? What is the weirdest thing you ever purchased? Tell me about your current class schedule. Maybe talk about your job if you have one. Schools you are applying to? How to build a gaming pc. Whatever… the world is yours!

We are going to create a level based on the Fresno Unified Vocabulary Word DESPERATELY. Our goal is to create a short level that reinforces the word so that we are gamifying studying.

Desperately is an adverb that means doing something with extreme urgency, in deep despair, or to an extreme degree

First we are going to make Toad Speak

Select Blocks and Tiles then set down some blocks for Mario to stand on

Select level setting and add Mario to the game

Select NPCs and make sure you have selected SMB3.

In the people section, click Toad on the bottom left

In the message section, type in “We DESPERATELY need your help!

Save your game

Save and Test

Next, increase the level bountry by clicking Level Settings > Level Boundry > Right

You should have a gold pointer if you are increasing the volume

Use the right key and double your play area

Add more blocks to stand on, add another toad and make him say “Desperately means needing or wanting to do something very much”

Go to NPCs and select a Coin

Spell out DESPERATELY Between the two Toads

Select Level Settings > SMB3 > Backgrounds >Hills

Extend your world out and add blocks so that Mario can walk for about 30 seconds before getting to the end and add a pipe

Go to your Second Toad

Select Backgrounds > Super Mario World > Platform

Add a pulley, some cable and another pulley

Return to NPCs

SMB3 > Platforms

Add the bottom left platform to your pulley system

Save and test to make sure your platform moves

Once you have it working correctly, delete the blocks under the pulley so that Mario can fall if me doesn’t make the jump to the other side

Test to make sure Mario can make the jump. DON”T MAKE THIS JUMP PRACTICALLY IMPOSSIBLE! We are making the game for Elementary Students.

We are going to create another moving platform using layers

Select View and show Layers

Select View and Show events

Add a new layer and name it platform

You can see the platform layer that you just created in the Events Panel

With your Platform Layer selected (in the events window)

Select Select Blocks and Tiles > SMB3 > Tile Set > Wood

Create a small Platform

The platform that we just created is in the Platform Layer

In the event Window, we will create a new event by clicking Add

Name the event Up

Create a second Event called Down

Now we are going to make the Platform Layer move

In the events window, select your down event and find Layer Movement and select the Platform Layer

Do the Same for your Up Event

If we want something moving to the Right, it will be positive + on the X Axis so 1,2,3 etc

If we want something moving to the Left, it will be negative – on the X Axis so -1,-2,-3 etc

If we want something moving Up, it will be + on the Y Axis so 1,2,3 etc

If we want something moving tDown, it will be negative – on the Y Axis so -1,-2,-3 etc

With our Up event selected, we want the platform to go up so we are going to make the Horizontal Speed 1 (positive) because we want it moving up

Check Auto Start so that the layer is moving when the game starts

If we start the game now, the platform layer will be moving up until it is gone/ We want to use a Trigger Event to make the Platform Layer move down.

Find Trigger Event and Select Down

Add a 1 second delay so that the platform moves up for one second then triggers the down event

Now we have the Up event moving the platform up for a second then switching to the down event

Select the Down event and do the opposite.

Verticle Speed will be -1 because it is going down

Trigger event will be Up

Delay 1 second

Check Auto Start

Save and test

Now let’s add a wall after the second platform using bricks

Make the wall high enough so that Mario must just from the top of the platform to make it over but not so difficult that an inexperienced player can’t make it over after a few tries

Now add a checkpoint

NPCs > SMW > Check

Backgrounds > Super Mario World > Checkpoints

Build your checkpoint

Go to the end of your level and create a battle arena for the Boss Fight

make the walls high enough so that Mario will not be able to escape

Open your Layers and Events windows

View > Layers

View > Events

Create a new layer called Spring

With your Spring Layer Selected, Click NPCs > SMW

Add a spring to the top of your level

*** IMPORTANT***

You are going to hide the Spring when the game starts.

In your events window, select Level-Start

In Layers, Select Spring

In Hide Layers select Add

Now the Spring is hidden at the start of the game.

Now I am going to create a new Event, name it ShowSpring

This time I am going to select ShowSpring in Events

Select Spring In Layers

Select Add in Show Layers

So what is going on right now?

When the game starts, we have an Event called Level – Start where our Spring is hidden.

Then we have another event called ShowSpring where the Spring Layer is showing on screen but he have nothing calling or triggering the event.

Click NPCs > Boss

Select Sumo Bro on the top left but don’t place him yet

Select Events > Show

With yout Boss Still Selected

Go to your NPC Events Triggers

Event Triggers > Death > ShowSpring

Place your boss

Save and Test

Now your Spring should appear when you beat the boss.

Grab it and move it so you can jump over the wall to the pipe

Level Settings > Super Mario Bros 3 > Section 2

In Section 2, Create a room with a pipe going Down at the top and three pipes of different colors at the bottom

Create a platform for Mario to land on

Select NPCs > SMW > Signs

With the Sign Selected, add the following Text in the message

Green Pipe – I DESPERATLY want to beat this level. Copper Pipe – I DESPRATELY want to beat this level. Gray Pipe – I DESPERATELY want to beat this level. Choose the correct spelling to move on.

Return to Section 1 (Level Settings)

Go to Warps and Doors

Add a Warp going down the pipe at the end of Section 1

back to Level Setting > Section 2

Back to Warps and Doors

This time we want the Exit Direction going down

Now we are going to add the warps

First Pipe

Go to section 3 and a pipe going down

Warps and Doors

Add an Exit

Repeat the process for the copper pipe

Save a test

Back to Section 2

Add a warp for the Gray Pipe

Level Settings

Section 4

Create a Room with a floor and a pipe to drop in

Add the Exit Warp

Add and Exit Star

Save and test